Pygame#
pygame-ce can be used in
{exec} python blocks by listing it in the
exec.python.packages metadata.
Define the PYGAME_HIDE_SUPPORT_PROMPT environment variable to prevent console
output while importing pygame.
exec:
python:
packages: [pygame-ce]
env:
PYGAME_HIDE_SUPPORT_PROMPT:
Important
Code using Pygame must run in the main environment.
Tip
Pygame grabs the keyboard in pygame.init(), and releases it in
pygame.quit(). If the program exits without calling the latter, the page will
not respond to keyboard input anymore (e.g. typing in an editor won't have any
effect). It is useful to have a code block like the following on the page, to
force releasing the keyboard if this happens.
import pygame; pygame.quit()
import tdoc.pygame
setup_canvas()
Changes required#
Pygame programs require a few minor adjustments to run in the browser.
The rendering canvas must be created prior to setting the display mode by calling
setup_canvas().Calls to
pygame.timefunctions, includingClockmethods, must be replaced with asynchronous calls to subtitutes. This requires the main loop to be made asynchronous as well.Calls to
pygame.event.wait()must be replaced with a loop callingpygame.event.poll()and sleeping asynchronously while no event is available.
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The program below is a slightly modified version of the
liquid.py
example in the pygame-ce repository, converted to an asynchronous main loop.
Press Esc or click the left mouse button to terminate.
import pygame
import math
async def main():
pygame.init()
screen = pygame.display.set_mode((640, 480), pygame.DOUBLEBUF)
bitmap = pygame.image.load("liquid.png")
bitmap = pygame.transform.scale2x(bitmap)
bitmap = pygame.transform.scale2x(bitmap)
if screen.get_bitsize() == 8:
screen.set_palette(bitmap.get_palette())
else:
bitmap = bitmap.convert()
xblocks = range(0, 640, 20)
yblocks = range(0, 480, 20)
running = True
t = animation_time() / 1000
while running:
for e in pygame.event.get():
if (e.type == pygame.MOUSEBUTTONDOWN
or (e.type == pygame.KEYDOWN and e.key == pygame.K_ESCAPE)):
running = False
for x in xblocks:
xpos = (x + (math.sin(t + x * 0.01) * 15)) + 20
for y in yblocks:
ypos = (y + (math.sin(t + y * 0.01) * 15)) + 20
screen.blit(bitmap, (x, y), (xpos, ypos, 20, 20))
t = await animation_frame() / 1000
pygame.display.flip()
try:
await main()
finally:
pygame.quit()
Using resource files#
The example below demonstrates loading resources from files specified in the
exec.python.files metadata. Press
Esc to terminate the program.
import pygame
from random import randint
width, height = 600, 600
async def main():
pygame.init()
window = pygame.display.set_mode((width, height))
class Sprite(pygame.sprite.Sprite):
def __init__(self, cx, cy):
super().__init__()
self.rect = self.image.get_rect()
self.rect.centerx, self.rect.centery = cx, cy
class Pineapple(Sprite):
image = pygame.image.load("pineapple.png").convert_alpha()
class Basket(Sprite):
image = pygame.image.load("basket.png").convert_alpha()
class Text(pygame.sprite.Sprite):
font = pygame.font.Font(None, 36)
def __init__(self, cx, cy, *args):
super().__init__()
self.image = self.font.render(*args)
self.rect = self.image.get_rect()
self.rect.centerx, self.rect.centery = cx, cy
pineapples = pygame.sprite.LayeredUpdates()
sprites = pygame.sprite.LayeredUpdates()
basket = Basket(width / 2, height - Basket.image.get_rect().height / 2)
sprites.add(basket)
game_over = False
score = 0
running = True
while running:
await animation_frame()
pygame.display.flip()
window.fill((36, 242, 232))
pineapples.draw(window)
sprites.draw(window)
for event in pygame.event.get():
if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
running = False
if event.type == pygame.MOUSEMOTION:
basket.rect.centerx = event.pos[0]
if game_over: continue
if randint(0, 60) == 0:
pineapple = Pineapple(randint(0, width - 1),
-Pineapple.image.get_rect().height / 2)
pineapples.add(pineapple)
for pineapple in pineapples.sprites():
pineapple.rect.y += 5
if pineapple.rect.colliderect(basket):
score += 1
pineapple.kill()
if pineapple.rect.y > height:
game_over = True
sprites.add(Text(
window.get_rect().centerx, window.get_rect().centery,
f"Game over. Score: {score}", True, (10, 10, 10),
(255, 90, 20)))
try:
await main()
finally:
pygame.quit()
Examples from Pygame repository#
Some of the
examples in
the pygame-ce repository can be run unchanged by monkey-patching the
functionality of Pygame related to time. This only works on
Chromium-based browsers.
For the examples below, the .py files and all required assets are loaded
directly from GitHub into the in-memory filesystem.
Note
The examples cannot be interrupted via the button. If a program doesn't terminate, reload the page.
Aliens#
Move the vehicle left and right with the cursor keys, and fire with Space. Terminate the program with Esc.
import pygame
try:
from aliens import main
main()
finally:
pygame.quit()
Events and inputs#
Terminate the program with Esc.
import pygame
try:
from eventlist import main
main()
except SystemExit:
pass
finally:
pygame.quit()